A NEW TIME BOMB, MORE EXPLOSIVE THAN EVER!
Meet the new evolution of the best-selling Mini-Game: Time Bomb!
Moriarty has now planted bombs in several London monuments and Sherlock Holmes’ team must defuse them all!
But beware: each defusing now triggers unexpected effects, and you will more than ever question the secret identity of the other players!
Unleash the unique pleasure of this incredible deduction and bluffing game in a new version, more explosive than ever!
At the beginning of the game, you secretly discover which team you are on: Sherlock’s or Moriarty’s.
Your objective is to try to identify your teammates (as well as your opponents) without being exposed.
On each turn, each player chooses a wire in front of any other player and cuts it – either to help to defuse a bomb or to try and detonate one.
If you’re on Sherlock’s Team, your objective is to defuse all the bombs; on the other hand, if you’re on Moriarty’s Team, you win as soon as one bomb goes off.
4~6 players – 20~35mins playtime – Ages 10+
- 16 Character cards
- 4 Sherlock’s team members
- 2 Moriarty’s team members
- 36 Wire cards
- 6 Number cards
- 6 Countdown tokens
- 1 Articulated cutting pliers
- 1 Cutting pliers card
- 1 Leaflet for “evolution rules”
- 1 Rulebook
Published by IELLO